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I first programmed Reversi around the age of eighteen in QBasic. At the 24th of September 2007 in three hours time, I've programmed it in C++. Most of it is in STL, except for the graphical user interface, so it will be easily ported to any other graphics library.
At the 30th March of 2008, I got an assignment to program a console version of Reversi. It can be found at my Reversi Console page. It made me improve the Reversi class also used in this version.
Reversi is programmed in C++ using the IDE C++ Builder 6.0. It uses the VCL and Boost libraries.
Reversi, a simple board game |
Go back to Richel Bilderbeek's games.
Go back to Richel Bilderbeek's homepage.