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Boenken
is a crossing-over between soccer and snooker. The game's name is Dutch,
translating it to English would yield the name 'Bonking'. 'Boenk' is the
phonetic word of the sound two colliding Dutch snooker balls make.
It
took me about seven years to port my QBASIC version to C++, at th 18th of
October 2007. In my humble opinion, the game has superb gameplay and graphics.
Luckily, the game has the same great features (e.g. sometimes two players
'stick to each other') as the original. What I really like about the game is
that you can play it with twenty players at the same time (on the same single
keyboard). Who said that video games could not be cosy?
In
this game I have not cloned the original graphics and controls of the QBASIC
version of 'Boenken'. Therefore, I've programmed 'Boenken 2'. 'Boenken 2' has
optionally old-school graphics and controls. Click
here to go to the 'Boenken 2' page.
Boenken
is programmed in C++ using the IDE C++ Builder 6.0. It uses the VCL
and Boost library.
The
game relies heavily on the function DoPerfectElasticCollision.
* View a screenshot of 'Boenken'.
* View a screenshot of the menu of 'Boenken'.
* Download a Windows executable of 'Boenken'.
* Download the source code of 'Boenken'.
Boenken. A simple game.
Copyright (C) 2007 Richel
Bilderbeek
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not,
see <http://www.gnu.org/licenses/>.
Go back to Richel Bilderbeek's Games.
Go back to Richel Bilderbeek's homepage.