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Boenken is a crossing-over between soccer and billiards and can be played with twenty players. The game's name is Dutch, translating it to English would yield something like 'Bonking' (but if I would call the game like that, my website would attract other people). 'Boenk' is the phonetic word of the sound two colliding Dutch snooker balls make.
Boenken can be played with twenty players at the same time (on the same single keyboard). Who said that video games could not be cosy?
Boenken is programmed in C++ using the IDE C++ Builder 6.0. It uses the VCL and Boost libraries.
The game relies heavily on the function DoPerfectElasticCollision.
Downloads
Version 2.0 of Boenken is a finished Windows release. Version 3.0 of Boenken is a cross-platform beta version.
Older downloads
- YYYY-MM-DD: version X.Y: [description]
- 2000-xx-xx: version 0.0: wrote QBASIC version of Boenken
- 2007-10-18: version 1.0: port from QBASIC to C++ Builder
- 2007-12-30: version 2.0: added old-school-graphics mode, two-button control and option to set the friction of the players
- 2010-08-14: version 3.0: initial port to cross-platform, using Qt Creator. Added doxygen support
- 2010-08-15: version 3.1: created basic menu functionality, improved doxygen documentation, improved code (seperated GUI from game rules, all sprites can be deleted by boost::checked_delete only)
Boenken. A multiplayer soccer/billiards game.
Copyright (C) 2007 Richel Bilderbeek
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
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Go back to Richel Bilderbeek's games.
Go back to Richel Bilderbeek's homepage.
