//---------------------------------------------------------------------------
/*
WtConnectThreeWidget, Wt widget for ConnectThree display
Copyright (C) 2010 Richel Bilderbeek
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//---------------------------------------------------------------------------
//From http://www.richelbilderbeek.nl/CppWtConnectThreeWidget.htm
//---------------------------------------------------------------------------
#include <Wt/WPaintDevice>
#include <Wt/WPainter>
#include <Wt/WTimer>
//---------------------------------------------------------------------------
#include "connectthree.h"
#include "connectthreewidget.h"
#include "wtconnectthreeresources.h"
#include "wtconnectthreewidget.h"
//---------------------------------------------------------------------------
//Enable debugging
#undef NDEBUG
#include <cassert>
//---------------------------------------------------------------------------
///Yes, naming the filename twice feels dumb, but
///I could not find enough documentation about
///how I should use the Wt::WPainter::Image constructor
WtConnectThreeWidget::WtConnectThreeWidget(
const std::bitset<3>& is_player_human,
const int n_cols,
const int n_rows)
: m_widget(new ConnectThreeWidget(is_player_human,n_cols,n_rows)),
m_players(
{
boost::shared_ptr<const Wt::WPainter::Image>(
new Wt::WPainter::Image(
WtConnectThreeResources::GetInstance()->GetPlayersFilenames()[0],
WtConnectThreeResources::GetInstance()->GetPlayersFilenames()[0])),
boost::shared_ptr<const Wt::WPainter::Image>(
new Wt::WPainter::Image(
WtConnectThreeResources::GetInstance()->GetPlayersFilenames()[1],
WtConnectThreeResources::GetInstance()->GetPlayersFilenames()[1])),
boost::shared_ptr<const Wt::WPainter::Image>(
new Wt::WPainter::Image(
WtConnectThreeResources::GetInstance()->GetPlayersFilenames()[2],
WtConnectThreeResources::GetInstance()->GetPlayersFilenames()[2])),
}
),
m_empty(new Wt::WPainter::Image(
WtConnectThreeResources::GetInstance()->GetEmptyFilename(),
WtConnectThreeResources::GetInstance()->GetEmptyFilename())),
m_timer(new Wt::WTimer)
{
const int sprite_width = m_empty->width();
const int sprite_height = m_empty->height();
this->resize(n_cols * sprite_width,n_rows * sprite_height);
this->mouseWentDown().connect(this, &WtConnectThreeWidget::OnClick);
this->update();
m_timer->setInterval(100);
m_timer->timeout().connect(
boost::bind(
&ConnectThreeWidget::Tick,
m_widget.get()));
}
//---------------------------------------------------------------------------
void WtConnectThreeWidget::DoComputerTurn()
{
assert(IsComputerTurn());
const ConnectThree::Move move = m_widget->SuggestMove();
//Check for draw
if (m_widget->GetGame()->IsInvalidMove(move)) return;
m_widget->DoMove(move.get<0>(),move.get<1>());
this->update();
}
//---------------------------------------------------------------------------
int WtConnectThreeWidget::GetActivePlayer() const
{
return m_widget->GetGame()->GetActivePlayer();
}
//---------------------------------------------------------------------------
const std::bitset<3>& WtConnectThreeWidget::GetIsPlayerHuman() const
{
return m_widget->GetIsPlayerHuman();
}
//---------------------------------------------------------------------------
const std::string WtConnectThreeWidget::GetVersion()
{
return "2.0";
}
//---------------------------------------------------------------------------
const std::vector<std::string> WtConnectThreeWidget::GetVersionHistory()
{
std::vector<std::string> v;
v.push_back("2011-01-08: version 1.0: initial version");
v.push_back("2011-01-10: version 1.1: added use of ConnectThreeResources");
v.push_back("2011-04-22: version 2.0: added Restart, SetIsPlayerHuman methods and a different way of resource acquisition");
return v;
}
//---------------------------------------------------------------------------
int WtConnectThreeWidget::GetWinner() const
{
assert(m_widget);
assert(m_widget->GetGame());
return m_widget->GetGame()->GetWinner();
}
//---------------------------------------------------------------------------
bool WtConnectThreeWidget::IsComputerTurn() const
{
assert(m_widget);
return m_widget->IsComputerTurn();
}
//---------------------------------------------------------------------------
void WtConnectThreeWidget::OnClick(const Wt::WMouseEvent& e)
{
//Disable clicking if it's the AI's turn
if (IsComputerTurn()) return;
const int sprite_width = m_empty->width();
const int sprite_height = m_empty->height();
const int mouse_x = e.widget().x;
const int mouse_y = e.widget().y;
const int x = mouse_x / sprite_width;
const int y = mouse_y / sprite_height;
if (m_widget->GetGame()->CanDoMove(x,y))
{
m_widget->DoMove(x,y);
this->update();
m_signal_valid_move();
}
}
//---------------------------------------------------------------------------
void WtConnectThreeWidget::paintEvent(Wt::WPaintDevice *paintDevice)
{
Wt::WPainter painter(paintDevice);
const int sprite_width = m_empty->width();
const int sprite_height = m_empty->height();
const int n_rows = m_widget->GetGame()->GetRows();
const int n_cols = m_widget->GetGame()->GetCols();
for (int y = 0; y!=n_rows; ++y)
{
for (int x = 0; x!=n_cols; ++x)
{
painter.drawImage(
x * sprite_width,
y * sprite_height,
GetImage(m_widget->GetGame()->GetSquare(x,y)));
}
}
}
//---------------------------------------------------------------------------
const Wt::WPainter::Image& WtConnectThreeWidget::GetImage(const int sprite) const
{
assert(ConnectThree::player1 == 0);
assert(ConnectThree::player2 == 1);
assert(ConnectThree::player3 == 2);
switch (sprite)
{
case ConnectThree::no_player: return *m_empty.get();
case ConnectThree::player1:
case ConnectThree::player2:
case ConnectThree::player3:
return *m_players[sprite].get();
}
assert(!"Should not get here");
throw std::logic_error("Unknown WtConnectThreeWidget::GetImage value");
}
//---------------------------------------------------------------------------
void WtConnectThreeWidget::Restart()
{
assert(m_widget);
m_widget->Restart();
this->update();
}
//---------------------------------------------------------------------------
void WtConnectThreeWidget::SetIsPlayerHuman(const std::bitset<3>& is_player_human)
{
assert(m_widget);
m_widget->SetIsPlayerHuman(is_player_human);
}
//---------------------------------------------------------------------------
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