//---------------------------------------------------------------------------
#include <QMouseEvent>
#include <QPainter>
//---------------------------------------------------------------------------
#include "connectthree.h"
#include "connectthreewidget.h"
#include "qtconnectthreeresources.h"
#include "qtconnectthreewidget.h"
//---------------------------------------------------------------------------
const int QtConnectThreeWidget::m_sprite_width = 50;
const int QtConnectThreeWidget::m_sprite_height = 50;
//---------------------------------------------------------------------------
QtConnectThreeWidget::QtConnectThreeWidget(
QWidget *parent,
const std::bitset<3>& is_player_human,
const int n_cols,
const int n_rows)
: QWidget(parent),
m_widget(new ConnectThreeWidget(is_player_human,n_cols,n_rows)),
m_player1(QtConnectThreeResources::GetInstance()->GetPlayersFilenames()[0].c_str()),
m_player2(QtConnectThreeResources::GetInstance()->GetPlayersFilenames()[1].c_str()),
m_player3(QtConnectThreeResources::GetInstance()->GetPlayersFilenames()[2].c_str()),
m_empty(QtConnectThreeResources::GetInstance()->GetEmptyFilename().c_str())
{
this->setMinimumWidth( n_cols * m_sprite_width );
this->setMinimumHeight(n_rows * m_sprite_height);
this->setMaximumWidth( n_cols * m_sprite_width );
this->setMaximumHeight(n_rows * m_sprite_height);
}
//---------------------------------------------------------------------------
void QtConnectThreeWidget::DoComputerTurn()
{
assert(IsComputerTurn());
const ConnectThree::Move move = m_widget->SuggestMove();
m_widget->DoMove(move.get<0>(),move.get<1>());
this->update();
}
//---------------------------------------------------------------------------
int QtConnectThreeWidget::GetActivePlayer() const
{
return m_widget->GetGame()->GetActivePlayer();
}
//---------------------------------------------------------------------------
const std::string QtConnectThreeWidget::GetVersion()
{
return "2.0";
}
//---------------------------------------------------------------------------
const std::vector<std::string> QtConnectThreeWidget::GetVersionHistory()
{
std::vector<std::string> v;
v.push_back("2011-01-10: version 1.0: initial version");
v.push_back("2011-04-20: version 2.0: Moved logic to ConnectThreeWidget");
return v;
}
//---------------------------------------------------------------------------
int QtConnectThreeWidget::GetWinner() const
{
return m_widget->GetGame()->GetWinner();
}
//---------------------------------------------------------------------------
bool QtConnectThreeWidget::IsComputerTurn() const
{
return m_widget->IsComputerTurn();
}
//---------------------------------------------------------------------------
void QtConnectThreeWidget::mousePressEvent(QMouseEvent * e)
{
//Disable clicking if it's the AI's turn
if (IsComputerTurn()) return;
const int mouse_x = e->x();
const int mouse_y = e->y();
const int x = mouse_x / m_sprite_width;
const int y = mouse_y / m_sprite_height;
if (m_widget->GetGame()->CanDoMove(x,y))
{
m_widget->DoMove(x,y);
this->update();
m_signal_valid_move();
}
}
//---------------------------------------------------------------------------
void QtConnectThreeWidget::paintEvent(QPaintEvent *)
{
QPainter painter(this);
const int n_rows = m_widget->GetGame()->GetRows();
const int n_cols = m_widget->GetGame()->GetCols();
for (int y = 0; y!=n_rows; ++y)
{
for (int x = 0; x!=n_cols; ++x)
{
painter.drawImage(
x * m_sprite_width,
y * m_sprite_height,
GetImage(m_widget->GetGame()->GetSquare(x,y)));
}
}
}
//---------------------------------------------------------------------------
const QImage& QtConnectThreeWidget::GetImage(const int sprite) const
{
switch (sprite)
{
case ConnectThree::no_player: return m_empty;
case ConnectThree::player1 : return m_player1;
case ConnectThree::player2 : return m_player2;
case ConnectThree::player3 : return m_player3;
}
assert(!"Should not get here");
throw std::logic_error("Unknown QtConnectThreeWidget::GetImage value");
}
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
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