#include #include //From http://www.richelbilderbeek.nl/CppCreateMaze.htm const std::vector > CreateMaze(const int size) { //Size must be odd assert( size % 2 == 1); std::vector > maze(size, std::vector(size,0)); //Draw outer walls for (int i=0; i!=size; ++i) { maze[0] [i ] = 1; maze[size-1][i ] = 1; maze[i] [0 ] = 1; maze[i] [size-1] = 1; } //Draw pillars for (int y=2; y!=size-1; y+=2) { for (int x=2; x!=size-1; x+=2) { maze[y][x] = 1; } } //Check around pillars const int nWallsToAdd = ((size / 2) - 1) * ((size / 2) - 1); for (int i=0; i!=nWallsToAdd; ) { for (int y=2; y!=size-1; y+=2) { for (int x=2; x!=size-1; x+=2) { const int nWalls = (maze[y-1][x] == 0 ? 0 : 1) + (maze[y+1][x] == 0 ? 0 : 1) + (maze[y][x+1] == 0 ? 0 : 1) + (maze[y][x-1] == 0 ? 0 : 1); if ( nWalls == 0) { switch(std::rand() % 4) { case 0: maze[y-1][x] = 1; break; case 1: maze[y+1][x] = 1; break; case 2: maze[y][x+1] = 1; break; case 3: maze[y][x-1] = 1; break; } ++i; } else if (nWalls == 1) { switch(std::rand() % 6) { case 0: std::swap(maze[y-1][x], maze[y+1][x]); break; case 1: std::swap(maze[y-1][x], maze[y][x+1]); break; case 2: std::swap(maze[y-1][x], maze[y][x-1]); break; case 3: std::swap(maze[y+1][x], maze[y][x+1]); break; case 4: std::swap(maze[y+1][x], maze[y][x-1]); break; case 5: std::swap(maze[y][x+1], maze[y][x-1]); break; } } } } } return maze; }